‘The World on Screen’ (Mirzoeff, Chapter 4. 129–161) explores the idea that people develop visual technologies that shape the way they see others, themselves, and the world we live in. Situate examples of historical (paintings, drawings, photographs, material objects) and contemporary visual technologies (cameras, mobile phones, computers, virtual reality) in their contexts and then explore different ways the producers of images employ those images to shape versions of the wider world and filter access to knowledge and information in certain ways.
1. What is the question asking you to do?
Research a range of historic and contemporary visual images that used a range of visual technologies. To the context of these visual technologies, Apply the idea that people create images to shape versions of the wider world. Again, apply the idea that this gives people a filtered access to knowledge and information for the viewer and explain the ways this occurs.
2. Approaching the question through “Word Cloud Generator”: