Situate examples of historical (paintings, drawings, photographs, material objects) and contemporary visual technologies (cameras, mobile phones, computers, virtual reality) in their contexts and then explore different ways the producers of images employ those images to shape versions of the wider world and filter access to knowledge and information in certain ways.
(Hey, Izzy Jean. “237.130_A2_Wk1_Task2_Question Selection Response.”Perfect Day. WordPress, 10 Apr. 2016. Web. 12 Apr. 2016.)
1.Leonardo Da Vinci Sketches of human anatomy: The producer, Da Vinci, used sketches to record the information he discovered about human anatomy. Visual images shaped Da Vinci’s understanding of the wider world, what he did not know and what he wanted to know.
2.George Meles movies: Meles was one of the intial directors to embrace the surreal abilities of cinema. By the use of special effects, surreal images in cinema offered a creation of fiction and fantasy. Cinema offered an escapism, playful combination of the existing and imagined realities of a creative mind. Sometimes people don’t want to look at the world as is. Imagination, dreams, were bought to life and offered to the audience. These dream scape environments have similar things to offer as the virtual realities enabled today.
3.Andy Warhols polaroids/ Polaroid photography: Warhol used the qualities of polaroid photography to express his ideas about the socio-political state of the 1960s. Polaroids were instant, physical and disposable quality, yet Warhol used them for art. It was the people in the photographs that mattered, the celebrity. Warhol was a god to the celebrity world. Witnessing the polaroids, a viewer may lust over the chance to be Warhol and then question why they want celebrities so much, to what extent is the media responsible for this, to what extent is it the person themselves who wants us to lust for them, do we treat ourselves like celebrities? Polaroid photography caused consideration for the value of the physical photograph. It’s rareness in comparison to the images on screens.
4. Martin Scorsese, directing and staring in Taxi Driver: An example of a director using grit to show the audience something violent or dangerous that they would avoid. People are able to access and know about things without being there. The reception of violence in Taxi Driver, difficult but Scorsese justifies the usage because of his own views of the wider world.
5.Gameboy: introduce the idea of portable screen technology. Games are for fun, there is not much to be gained other than enjoyment and escapism. Producers of game technologies produce what they think people want based on world views. The way the player views the world is a vision interlaced by what they see/ characters do on the device. They can choose to play in the virtual world or live in the real world. It is quite dependent on the control they have over either.
6. Air Nz future flight stimulator: At the Te Papa exhibition for Air Nz’s 75th Anniversary, virtual stimulation was used to offer the public a view of the future of flight experience. Viewers were able to look around the space and see what was imagined for the future of Air Nz as the exhibition mostly focused on the past and present. Virtual simulation was able to portray the experience Air Nz had imagined. To viewers the idea may be far fetched but the stimulation brings the idea closer to reality as visual images are pre-positioned on top of the existing surroundings of the viewer.